IMPROVING STUDENTS VOCABULARY THROUGH TRACE EFFECTS GAME AT EIGHTH GRADE OF SMPN 1 PANDEGLANG
Kategori | : | TA | Tugas Akhir |
Sub Kategori | : | KS | Skripsi |
Bidang Utama | : | KS01 | Bidang Pendidikan |
Bidang Keilmuan | : | KS0105 | Pendidikan Bahasa Inggris |
Kontributor | : | DESTI ARYANTI SURYA NINGSIH 2223150085 |
Tanggal Posting | : | 29 Mei 2020 |
Tahun Dokumen | : | 2019 |
Pembimbing: Dr. Yudi Juniardi, M. Pd dan Rahman Hakim, M. Pd
187hlm
The objective of the research were get the students improvement in vocabulary and the process of implementation of Trace Effects Game in students vocabulary. Generically, vocabulary is the knowledge from meaning of words. Vocabulary refers to the teaching of word meaning. The use of this research was to apply Trace Effects Game and show the improvement of students vocabulary mastery. The researcher used qualitative research which applied classroom action research (CAR) as research methodology. The researcher used VIII D class of tenth grade at SMPN 1 Pandeglang which consisted of 36 students. This research was conducted in two cycles, each cycle consisted of four steps, there are; planning, acting, observing, and reflecting. The instruments used in collecting the data were observation, test, and documentation. The result of the research showed that the use of Trace Effects Game and how Trace Effects Game improved students vocabulary mastery. The result of students average score in pre-test was 49.9 at the post-test cycle 1 was 81.7 and 93.8 in post-test of cycle 2. From the result, it can be concluded that using Trace Effects Game can give students improvement in their vocabulary mastery. In the improvement, students vocabulary mastery was increased from cycle 1 which 86.11% into 100% at the cycle 2.
Key word: Students vocabulary mastery, Trace Effects Game, Teaching media.
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